Design Process
HUD Layout
On this project, I designed all of the HUDs and Menus. There are 2 different characters with different camera's each with their own unique abilities. With the first-person HUD, I put the ability icons on the left. Most characters in FPS tend to be right-handed, and all they see of the character is the gun. When this is on the right that's the direction that they look at for their character. Therefore I put all of the main ability icons on the right side. For the third person character, the player is more often looking in the center of the screen, because that's where the player is. This led me to putting the main abilities in the center. Both characters have a special ability that combines shift and another button. These abilities are also related to the player movement. To make it easier for the player I put these icons on the left side of the screen by itself where the player would, if using WASD, hit the shift button.