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Team Projects 

Once Upon a Flame

Sept. 2019 - Present

I developed and created all UI to give a Storybook sense to the game. I developed all feedback, so the player isn't confused about what is happening. I created an adaptive dialogue system for the narrative designer to use. I worked closely with the UR Designer to improve my work based on player feedback.

Night Heist

Jan. 2019 - April 2019

I worked closely with a UI artist to design ability icons for two different characters. I also created custom animations for the different states of the abilities. 

I wireframed menus for character selection that allowed players to familiarize themselves with the abilities.

A Tiny Tale

Sept. 2018 - Dec. 2018

I lead 2 other designers on this project. I created a diagetic menu in the

pre-production phase of this project.


March 2018 - April 2018

I redesigned the existing menu for a more computer programming feel. I also redesigned the HUD to make it fit the game theme and be readable. 

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