top of page
Team Projects
Once Upon a Flame
Sept. 2019 - Present
I developed and created all UI to give a Storybook sense to the game. I developed all feedback, so the player isn't confused about what is happening. I created an adaptive dialogue system for the narrative designer to use. I worked closely with the UR Designer to improve my work based on player feedback.
Night Heist
Jan. 2019 - April 2019
I worked closely with a UI artist to design ability icons for two different characters. I also created custom animations for the different states of the abilities.
​
I wireframed menus for character selection that allowed players to familiarize themselves with the abilities.

C.C.P.
March 2018 - April 2018
I redesigned the existing menu for a more computer programming feel. I also redesigned the HUD to make it fit the game theme and be readable.
bottom of page