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A Tiny Tale
A Tiny Tale is a singleplayer 3D proof of concept puzzle adventure in which you use a wire to solve puzzles to escape the giant witch's house. This project was developed in Unity3D by a team consisting of designers, artists, and programmers.
Gameplay

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UI Designer
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Conceptualized ~5 Menus for the most immersive experience
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Mocked up 5+ in Game HUDS to fit the current style
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Developed a unique 3D menu to limit the breaking of immersion
UX Designer
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Determined the sounds needed for various actions and events
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Created a fluid control scheme to simplify gameplay complexity
Puzzle Designer
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Conceptualized puzzles ranging from easy to hard
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Researched other games to determine puzzle necessities
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