A Tiny Tale

A Tiny Tale is a singleplayer 3D proof of concept puzzle adventure in which you use a wire to solve puzzles to escape the giant witch's house. This project was developed in Unity3D by a team consisting of designers, artists, and programmers.

Gameplay

UI Designer

  • Conceptualized ~5 Menus for the most immersive experience

  • Mocked up 5+ in Game HUDS to fit the current style

  • Developed a unique 3D menu to limit the breaking of immersion

UX Designer

  • Determined the sounds needed for various actions and events

  • Created a fluid control scheme to simplify gameplay complexity

Puzzle Designer

  • Conceptualized puzzles ranging from easy to hard

  • Researched other games to determine puzzle necessities

  • LinkedIn - Black Circle